They launch an attack on the Inn of the Giggling Donkey (Jimmy's house) and confront the Bard, Jimmy. Mackey's ginger hall monitors and manage to break Craig out the school.Īfter the whole army is gathered, the KKK receives news of the Stick being in the hands of the Bard, a powerful level 10 elf that gets his powers from music. Cartman tasks Douchebag with rescuing him. When they go to Craig's house, they find out that he is in detention at school. Token goes after the boys manage to defeat the guard at the gate to his house. Tweek comes after Douchebag and Butters run an errand for him (getting a package from a pair of meth heads stationed at Kenny's garage). Cartman then tasks Douchebag to bring his top three warriors back to the KKK: Tweek Tweak, Token Black, and Craig Tucker. With Douchebag's help, the elves are scared away, however, they manage to steal the stick and Cartman kicks Clyde out the game, as he was supposed to keep the Stick safe. As they talk, the elves attack Kupa Keep. After defeating him, Cartman reveals to Douchebag the Stick of Truth, an actual wood stick, which is what they are fighting for control of against the elves. After making his choice, Douchebag purchases a weapon and has his first fight against Clyde. Douchebag then has to choose one of four classes: Fighter, Mage, Thief or Jew. Cartman asks the new kid for his name and, despite any name the player enters, Cartman names the character " Douchebag ". Butters presents himself as a paladin and takes the new kid to Kupa Keep to meet the Grand Wizard, Eric Cartman to join in the game.Ĭartman is the ruler of the KKK, represented by humans, including Butters, Scott, Princess Kenny and Clyde. The player scares the elf away and instantly becomes friends with Butters, learning that Butters is also his next door neighbour. As he walks along the street, the new kid comes across Butters fighting another kid dressed as an elf. To keep his mind away from it, his parents send him out to the street to make new friends. His parents moved to get away from something that happened to him at their old town. Then, the player creates his character, who recently moved to South Park along with his parents. This is a tough one to really do much about as SPECIAL points are far and few between, but if you hate running slow, then throw a few points toward increasing your agility.The game starts with Cartman giving a speech about the war between the Kingdom of Kupa Keep (KKK) and The Elves for the Stick of Truth, a powerful artifact that gives whoever possesses it control of the whole universe. The higher your agility is, the faster that you will be able to run. The less weight on your body the faster you will be able to run.
The reason why is fairly obvious when you think of how it would work in real life. Once the weapon is gone you should immediately run faster.
Holding down the button you use to reload is usually the way to holster your weapon.
If you put your weapon away you will free up your arms to be able to focus on running. Here is what you can do to make your character run faster in Fallout 3. Pushing forward on whatever controller you use will make your character walk forward. There is no button that will make your character sprint, but there are a few simple ways to increase the speed at which your character runs.